Add again a reference in page 15 to muscle activity being a viable source of information.
Clarify why it needs to be bidirectional with force feedback, can be bidirectional in other ways. p. 15.
p.15 loop will create a good experience for the user, be careful of anything stating something like that.
Strange to start like "students would like to save the world" etc...
Why both force feedback and measurements. Write a little bit more why those two things. They should bring something new that either part can't do. Forcing the investment more and more upwards f.x. Really really nice to have that.
p.21, affective state, the differences between the biofeedback and affective gaming, where is it stated like that?
same paragraph, expressed emotions, that the other can see, the machine is neither seeing the feelings or deciphering the expressed emotion like humans would, so what is it doing.
p.24, the group tried different methods, which group, us or them? clarify.
p.32, strange start, looking in different corners, leave that out.
PACT, when we talk about people, conclude based on our situation, can this give us some indication for the choice of our target group.
one second for response is way to much, be critical of that.
context means working context perhaps? what are they doing, going out into the fields and constructing an interactive systems, what is the context, not only what the system should to, who are the people what do they do, in which context.
the environment we create in the game could be in context, also being in front of the screen in the vest and the whole situation.
p.34. physically perceptually conceptually, connect that with the three different parts of the game mentioned later.
communication, be aware of the concept, how we talk about messages.
social aspect, where is that?
feels like the target group is there because it has to be there. perhaps integrate it with the PACT framework.
reverse target group discussion, it's a way to do it but we should be aware of that.
Thursday, 22 May 2008
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