From Design chapter. Explain the rich picture. And either explain what a rich picture is or put a reference.
Leave out "such as Mario etc.", because then we should reference.
Audio design. Remember to put reference about diegetic an non diegetic.
For this reason we need the sound of footsteps. Sounds strange that we conclude this, is that the only one.
Sound of an elevator? Say which sound you use, this is too vague.
Level design. Nice hand drawings.
Figure 4.3. Explanations about controls in that one, why there? Perhaps move that part of the image. Say there that the part of the controller.
Put the rich picture again in the beginning of implementation.
Max patch, a bit confusing. Better to explain the algorithm, an then when we use it. Not explain just in max terms.
Testing part. Put introduction. Be consistent with references (Jacob Nielsen e.g.).
Epistemology, take out that paragraph. (stefania) If it should be there, then it should be more detailed.
The questionnaire needs to be completed before the interview takes place? Reference? Why is this? Explain like Milla did!
References, consistency! Don't always need to say the name of the number.
Stefania ends, Falk starts:
Why do we have two paragraphs, first with People and then Target Group.
People with open mind? Hard to define. How would people without open mind be?
Intro movie, why movie? Perhaps explain that better.
Montage of affective states. People might get self-consious.
Touched by a computer? Did we ask if they were touched by a computer? p. 48. Make it more clear, the touching part.
Checkpoints? What is that? Explain.
Doesn't the music disturb or interfere with the measurement? Perhaps explain better why we chose that music and what effect it has in the game.
p.63 - Elaborate on that, like Stefania said.
..."produce physiological knowledge." ?
If we need the term, epistemology, perhaps jump straight into phenomenology?
What are the main points of phenomenology, and how does that form the test?
"See how participants.... social world." Falk doesn't see the relation to the social world... Milla explains.
"Questionnaire to guide the interview." Guide them to where? Perhaps explain a bit more?
p. 66 - Semantic differential scale. What do we mean by that?
How do our questions relate to our method? Exactly those words and terms. Why do we choose those questions according to that method we use?
The test design could be earlier in the test chapter?
Make a better line between the phenomenological method and our project.
Wednesday, 28 May 2008
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment