- Go get the BioPac! Leave a Note! Stefania told us we could do so!
- The Division between the 3 different types of immersion, is really superficial (think stefania) - What about physical interfaces? Write something to that extent.
- Put in our own opinions. And try always to be critical when reading other people's opinions.
- Falk mentions that there's another group also working with immersion, and they have come up with 4 different types of immersion. Spatial Immersion? "Patterns in Game Design"
- Maybe write about something like 'emotional immersion'. Define it, and argue for it
- Chapter 3.3: Pickett argues that the real world and the game world. Use that!
- "Play refers to the actual entertainment factors."
- Don't call it semiotics.
- Don't use cromulent!
- Overall, Be more critical, and draw in more sources.
- For the problem statement: Define the use of the word 'experience'.
- According to Stefania, we should use more people for the test, if we want to draw conclusions.
- How do we account for the difference in people's temperament.
- Do not argue for every single decision. Only argue for the ones that really matter. For Instance, the choice of a jungle theme does maybe not matter too much.
- But then Falk chimes in, "will people react to the theme they are exposed to?" He wants us to reason! Argh!
- We may write about things we don't use, but we should be careful not to overdo it. it has to be relevant.
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