Global Problem
How can we make use of alternative feedback that isn't visual in nature but will create a more immersie experience?
Initiating problem
How can we use bodily functions to provide a more immersive experience through physical feedback?
Thursday, 28 February 2008
TOC.
TOC:
Front page
Introduction.
Pre-Analysis
Analysis
Design
implementation
Test
Results
Discussion
Conclusion
Future perspective
Bibliography
Appendix
- project title
- Nature of the documebt
- Group name and members
- introduction
- problem
- solution
- test results
- conclusion
- reader´s prerequisites
- Reader´s guide
- Recognition and appreciation
Introduction.
- Global Problem. (motivation)
- blabla()
- intial problem
Pre-Analysis
- what is immersion ?
- cheating the brain/ manipulating/ heightening the senses
- what is feedback
- types of feedback
- haptic
- tactile
- other ways to input stuff
- Computer games
- feedback
- historic
- Existing products
- Wii mote
- the 3rd space vest
- the feedback chair
- eye toy
- Final problem statement
Analysis
Design
implementation
Test
Results
Discussion
Conclusion
Future perspective
Bibliography
Appendix
Tuesday, 26 February 2008
Monday, 25 February 2008
Sunday, 24 February 2008
project ideas.
note the rest of you. This is written entirely as a stream of thoughts, and isn't structured at all, and is bound to contain lots of spelling errors and shit. The purpose of this entire thing is to get my mind going, and hopefully produce 7 ideas along the way.
first random thought. When gaming was in its infant state, everything was done in 2d. Every game out there was 2d, because that was what was technically possible. Then somewhere along the way came the shift to 3d. at frst, pseudo 3d games such as doom and duke nukem 3d, and later Quake, the first full 3d shooter. 2d games, with a few exceptions, disapeared off the market, up until
recently. Recently, 2d art has once again been used as an aestethic, often combined with elaborate 3d worlds. a few examples of this include
- fez ( http://www.gamevideos.com/video/id/17594 )
- super paper mario http://en.wikipedia.org/wiki/Image:SPM_3D.jpg
Project idea: something where we combine 2d and 3d to create certain aestethics?
Another Project Idea: Music creation based on visual input? Ie. the energy on a dance floor shapes the type of music that is created dynamically.
third project idea: ok, guitar hero rocks. the idea is simple. take one non-standard controller, add music and rythm detection, and you have a kickass game. another type of musical game is rez where you partly create the music, but it doesn't affect the score. it's more of an "audiovisial experience". Why not combine the concept of rez (something you sit down and experience) with non-standard controllers? The flying game idea comes to mind here. You fly around the world, and "experience" it. There is no goal, instead your performance shapes up the world, either on a visual or auditory level? The idea here can even be the immersive feedback one. You get feedback on your hands, through the fans, you get feedback from sound you even up creating, but visually, the game may be very simple. So the initiating problem statement might be, how can we make use of feedback means that are necessarily visual in nature, but will create a more immersive experience? it even draws in audio design (4th semester), sensors (4th semester), screen media (creating moods and stuff - 5th semester), and perception (3rd semester).
okay, I like this idea, but I will post more later!
first random thought. When gaming was in its infant state, everything was done in 2d. Every game out there was 2d, because that was what was technically possible. Then somewhere along the way came the shift to 3d. at frst, pseudo 3d games such as doom and duke nukem 3d, and later Quake, the first full 3d shooter. 2d games, with a few exceptions, disapeared off the market, up until
recently. Recently, 2d art has once again been used as an aestethic, often combined with elaborate 3d worlds. a few examples of this include
- fez ( http://www.gamevideos.com/video/id/17594 )
- super paper mario http://en.wikipedia.org/wiki/Image:SPM_3D.jpg
Project idea: something where we combine 2d and 3d to create certain aestethics?
Another Project Idea: Music creation based on visual input? Ie. the energy on a dance floor shapes the type of music that is created dynamically.
third project idea: ok, guitar hero rocks. the idea is simple. take one non-standard controller, add music and rythm detection, and you have a kickass game. another type of musical game is rez where you partly create the music, but it doesn't affect the score. it's more of an "audiovisial experience". Why not combine the concept of rez (something you sit down and experience) with non-standard controllers? The flying game idea comes to mind here. You fly around the world, and "experience" it. There is no goal, instead your performance shapes up the world, either on a visual or auditory level? The idea here can even be the immersive feedback one. You get feedback on your hands, through the fans, you get feedback from sound you even up creating, but visually, the game may be very simple. So the initiating problem statement might be, how can we make use of feedback means that are necessarily visual in nature, but will create a more immersive experience? it even draws in audio design (4th semester), sensors (4th semester), screen media (creating moods and stuff - 5th semester), and perception (3rd semester).
okay, I like this idea, but I will post more later!
Friday, 22 February 2008
Mail to Stefania and Response
sounds good.
Anytime after 5PM is good for me.
My address is:
Nordre Frihavnsgade 88 4 tv 2100
It is in the S-train station Nordhavn, two stations after Nørreport going north.
See you there!
Stefania
- Hide quoted text -
On Feb 22, 2008, at 1:16 PM, Hagen wrote:
Hi Stefania,
the group agrees that Monday would be a good day to come visit you and try out the chair. We have classes all day Monday, but we could come straight after school in the late afternoon, or in the evening. Please let us know what time would suit you best.
Regards,
Group 606.
Mail To Massimo (and response)
Hello Hagen,
If i remember correctly, we just called them up and explained that we studied at Aalborg uni and that we were interested in using their software for our bachelor project. However as the trial period was not long enough for the whole semester we wondered if we could get an extended trial .
We also agreed to send them our end result (which i cant remember if we did or not : )
And that was about it , we got a serial that was valid for 3 months or something .
Best of luck with it ....
- Hide quoted text -
On Feb 22, 2008, at 1:12 PM, Hagen wrote:
Hello Massimo,
We received your e-mail address from Stefania Serafin, as she told us to contact regarding your 6th semester project. We were informed that your made use of the Unity engine to create your project, and we were thinking we might do the same thing.
Did your group contact Unity Technologies? What did you ask them for? What did get from them? Did you have contact with them throughout the project, or only initially?
We were thinking of contacting them ourselves, to ask for a license, and were wondering how to go about this.
Thanks,
Group 606
homework for monday.
Come up with at least 7 ideas! Both products, problems, and initial problem statements are welcome!
Wednesday, 20 February 2008
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