Monday, 5 May 2008

Meating at Kalaset

Game play

Basic objectives for the game:
Use the unity stuff we have from the tutorials, and change the looks instead to save time.
Vertical rising of the level to change the excitement. The camera moves upwards, speed according to the muscle activity. When relaxed the tempo of the vertical rising would increase, and relaxed it would decrease.

Enemies? Obstacles? Collectables?

Use a hit-box to kill enemies and such, should not be that hard. No major kill-animation though

"Side-ways" running, so when running away from enemies they can hit u in the front and back, supports the vest!

Theme
Stone age creature stuck in the future.
Jungle theme
Molest-vest poking game!!
Flying fingers
Doctor game


Extras if there is time
Change the main character, new mesh for the rig, or color scheme perhaps?
Narrative?



Testing
Amateur versus expert

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