Friday, 25 April 2008

Pee-nuts testing

Thoughts on testing: share it into two test-phases, a testing that will be included in the report for hand-in, and another more extensive testing for the project examination.


New new problem statement(?)
How is a players experience of a game altered by affective gaming with measurement of muscle activity and exposure to haptic feedback?

Sub problems
Is this altered player experience pleasurable?
Is this altered player experience desirable?
Is there a change using the haptic feedback in the measurements of the muscle tension?
Is there a change using the haptic feedback in the player experience?

Report testing
Answer the problem statement of how we can use affective gaming to reach our goal. Is it feasible? Also try to answer the two first sub problems

Exam testing
Create a more extensive testing by answering the two following sub problems. Also do a general re-testing to see if there is a difference in the results and conclude on their accuracy.

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