Monday, 31 March 2008

Written part, Media Psychology

Approach 2.

Compelling story, 1p.
Futuristic story
include a punch line, ours - this is just the beginning

State the problem area
Need: the need for a "smarter" game, that supports the individual player as an enhanced experience
Approach: measuring the autonomous nervous system of users which then would dynamically change the content, AI
Benefits: game adjust to individual, creates a more immersive game play
Competition: other haptic devices + dynamics

FunFact: 69% of americans play computer games of which 92% wishes the game would be more individualized

Contribution
How can we using affective computing, with the assistance of haptic technology, create an individualized gaming experience?
Our contribution is the evolving of computers towards the users needs

End-users
Do some research on who would be the ultimate end user with the money!
Fact link

Scenario
This is based upon the results from end-user... story of interaction with the product we are making.

Psychological issues
phenomenology =), based on the above stuff

User testing
results from our testing on thursday, interpret and make sense of it, thank you
squeeze in some phenomenology =)

List of content using key-words for pre-analysis
...

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