Sunday, 24 February 2008

project ideas.

note the rest of you. This is written entirely as a stream of thoughts, and isn't structured at all, and is bound to contain lots of spelling errors and shit. The purpose of this entire thing is to get my mind going, and hopefully produce 7 ideas along the way.

first random thought. When gaming was in its infant state, everything was done in 2d. Every game out there was 2d, because that was what was technically possible. Then somewhere along the way came the shift to 3d. at frst, pseudo 3d games such as doom and duke nukem 3d, and later Quake, the first full 3d shooter. 2d games, with a few exceptions, disapeared off the market, up until

recently. Recently, 2d art has once again been used as an aestethic, often combined with elaborate 3d worlds. a few examples of this include

- fez ( http://www.gamevideos.com/video/id/17594 )
- super paper mario http://en.wikipedia.org/wiki/Image:SPM_3D.jpg

Project idea: something where we combine 2d and 3d to create certain aestethics?

Another Project Idea: Music creation based on visual input? Ie. the energy on a dance floor shapes the type of music that is created dynamically.

third project idea: ok, guitar hero rocks. the idea is simple. take one non-standard controller, add music and rythm detection, and you have a kickass game. another type of musical game is rez where you partly create the music, but it doesn't affect the score. it's more of an "audiovisial experience". Why not combine the concept of rez (something you sit down and experience) with non-standard controllers? The flying game idea comes to mind here. You fly around the world, and "experience" it. There is no goal, instead your performance shapes up the world, either on a visual or auditory level? The idea here can even be the immersive feedback one. You get feedback on your hands, through the fans, you get feedback from sound you even up creating, but visually, the game may be very simple. So the initiating problem statement might be, how can we make use of feedback means that are necessarily visual in nature, but will create a more immersive experience? it even draws in audio design (4th semester), sensors (4th semester), screen media (creating moods and stuff - 5th semester), and perception (3rd semester).

okay, I like this idea, but I will post more later!

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